Bonuses and Penalties:
Striking:
For striking, the
person has +3 for aimed shots and +1 for most bursts. The individual also gets
an addition +1 for every three levels above first. These bonuses are added to
the shooters physical prowess bonuses, if any. This is then the shooters bonuses
to strike.
Some shooters are better than others, in Palladium this is mostly
represented by physical prowess. Physical Prowess is suppose to include hand and
eye coordination as well as general manual dexterity among other physical
qualities. This is much of what determines the ability of a person to hit a
target quickly. In most non Palladium game system, the equivalent of Physical
Prowess gives bonuses to strike.
Dodging:
In dodging shots from arrows, firearm, and energy weapons
the target gets full hand to hand bonuses to dodge. This is to better represent
the ability of a person to be able to dodge fire aimed at the individual and
allows for decent chances to dodge bullets being fired at them.
In Heroes
Unlimited Second Edition and Mystic Russia for Rifts they state that a
attempting to dodge a bullet has severe penalties (-8) with no prowess bonuses
to dodge. This creates a situation which characters might as well just stand in
a line and shoot at each other. This is a situation that the author strongly
disagrees with.
The Author has fired a pistol a huge number of times and is
pretty good at hitting a paper target that is not dodging. The problem is that
when a person is moving around a lot, they are hard targets to hit. Law
Enforcement reports give ranges from 5 rounds per hit to 10 rounds per hit. This
gets even worse in military reports. Reports from Vietnam state that is was
250,000 bullet per kill. This is partially due to that fact that sprays are not
as effective as many people believe and that single shots are actually more
effective. In wars that burst firing in combat was less often and in Korea,
World War 2, and World War 1 the kills ratio was in the range of hundreds to
thousand of rounds per kill.
This is also a simple problem with regards to
game balance. Game combats will quickly evolve into who has the greatest ability
to withstand damage and what weapon inflicts the most damage and this is not the
type of game that the Author wishes to play. As well, most other game systems
that have firearms in them have their equivalent of Physical Prowess give
bonuses to dodge being shot at by those weapons.
It is assumed that this is
partially from the fact that a person being aimed at will be constantly moving
around or ducking behind cover It is also partially because while you cannot
dodge the bullet, you can dodge where the barrel is being pointed at.
By Mischa and Kitsune.